SCP Games is indeed a sub-division of Smiley Crew Productions as a whole as it is typically only me (Noah B. Wilson) doing 90% of the work. I started making games in some fashion before I was a teenager, but they were merely mazes on graph paper because computer programming wasn't nearly as common among everyday people as it is now. I even tried to make games in Microsoft Excel, but that didn't go great.
I got into Flash Games in 2003 (the SCP Labs), and made my first major game Adventures In Chaos City in 2005. Games would pour out from there, but they were all stuck in a web browser with no means of actually getting played anywhere outside of Flash. Then when Steve Jobs built a coffin for Flash and everyone else lined up with their nails, I pretty much stopped caring about games for a while. What was I to do? SCP 'Labs' was dead before it started.
But after a breakthru in realizing that 1) Flash Games could be ported to mobile and 2) Actionscript 3.0 wasn't so hard to learn after having basically mastered Actionscript 2.0, a major conversion went into play and I started to develop games again! This time, my games could be put right on your phone! I went to work, forgot about making movies and cartoons for a few years, and pumped out Erase Invaders, Hambert's Dumb Adventure, Shopping Cart Carnage, Waffle Time, Brick Doubt, Bunny Blocks, and several others in just a few short years. After a round of making smaller games, I aimed bigger with Jobin The Penguin, then real big with Retro Knight. Dino Maker and Gorpee Kong followed, but then Flash exploded. I knew it was coming, but I didn't think it would be this bad.
And so now in 2021, I am working on saving all my old games and remaking them in HTML5. It has been going well and I think you'll still be able to play my games right here on this website even, and hopefully once again on your phone (or maybe even beyond that).
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